Anri Alimont

At a Glance

Six fulms and one ilm tall, thirty-two summers old and with the build and scars of a frontline fighter, this woman wears the marks of her history with silent pride and confidence.Ever a serious woman, her voice rarely reaches the highs of excitement or the lows of anger; though soft-spoken in nature, her steady tone leaves no room for negotiation or compromise.For someone with such a dour, stern resting expression, her smiles, though scarce and faint, carry unusual and unexpected warmth, making more use of her eyes than her lips.

Here I am; here I remain.

KeywordsAloof + Anti-Hero + Grounded Fantasy + Ishgardian + Mercenary + Mundane

Approaches & StyleOOC Approaches + IC Approaches + /Tell RPCharacter-Driven + 3rd Person + Long-Term

Themes & InfoAdventuring + Grounded + Serious & MatureTimezone: EU + Discord available if we have plans!

Tropes

Badass Normal

Anri does not possess the echo, does not have any other innate gift of note, and is entirely incapable of wielding even the most basic of magicks - but over countless years of diligent training and practice, she has developed frightening swordsmanship skills and reasonable proficiency with a host of other weapons.

Bruiser with a Soft Center

While she does make an effort to hide it from the general public, those who get to know Anri well will quickly come to learn that she actually has a very gentle side, particularly with close friends and animals. In the same vein, those who abuse animals or even children will very quickly find how not-so-gentle she can be.

Brutal Honesty

Growing up in a warband of sellswords has left Anri somewhat lacking in manners, often speaking her mind a little too freely and a little too bluntly. To her, it's not a big deal: honesty is a good thing, no? To others, her habit of saying it exactly how it is may instead feel inconsiderate, insensitive and even outright hurtful at times.

Determinator

Life has always had a way of kicking Anri while she was down. Were it not for her extraordinary strength of will, her traumatic childhood and violent upbringing would have broken her. Each and every scar she bears tells a story not of defeat or failure, but of defiant survival: only death can put an end to her stubbornness.

Knight in Sour Armor

After her family was excommunicated and exiled over allegations of heresy- their knowledge of the void from generations of fighting it on every front-, Anri learned firsthand that good deeds are often punished, not rewarded. This has turned her into a somewhat bitter, but ultimately well-meaning, person.

We Help The Helpless

Having felt true despair at a very young age because of the manhunt for her family, Anri chose not to seek vengeance, but to ensure no one would ever face the same fate again if she has anything to say about it. This sometimes means lowering her fees for those who cannot afford her help - all the way down to nothing.

Hooks

Vagabond Adventurer

As an adventurer, Anri spends most of her life traveling from place to place taking on all kinds of different contracts - sometimes work as simple as protecting caravans or uprooting monster nests, and other times jobs as complicated as expeditions into ancient ruins. Fellow adventurers rejoice: she's a team player.

Healers Needed

Whether it's through an adventuring contract, a vigilante intervention or any other unlucky encounter, Anri is no stranger to getting herself hurt - and therefore often finds herself in the company of apothecaries, chirurgeons and even magically-inclined healers, commonly paying for her treatment by running errands.

Brains and Brawn

Though Anri is a highly skilled swordsman and a formidable fighter with a whole host of other weapons, her ability to manipulate aether is lacking at best and laughable at worst. To make up for this, it's not unusual for her to (reluctantly) seek out mages and other types of spellslingers to work alongside for a job or two.

Guard Dog

Despite her generally aloof, cold and sometimes even callous nature, Anri has a deeply caring, softer side reserved for those she believes to be good people and those being preyed upon by others, and will frequently go well out of her way to help them even with smaller problems in exchange for little to no pay or reward.

Sellsword Commander

Anri is the current commander of the Silver Roses, a small sellsword company working under the Adventurer's Guild and specializing primarily, but not exclusively, in combat-oriented work. It's not unusual for her to take an interest in "good people", offering them a place among the Roses if they prove themselves.

Fated Voidhunter

The Alimonts have been hunting nightkin and voidsent for generations, and Anri proudly continues this family tradition. Whenever a situation involves either, she will find it impossible to stay away; like a moth drawn to a flame, the last hunter of her line is drawn to her quarry, no matter the risk or odds.

House Alimont

Once known to be champions of the people, with a small but fanatically loyal contingent of troops, House Alimont is now nothing more than a distant memory: a warrior dynasty obsessed with fighting the void, until one day, they were exiled, excommunicated and hunted down upon succumbing to heresy themselves.

Out of Character

Hi! Here's the important stuff: I'm European, I'm close to 30, and I like to think of myself as a friendly, genuine person with very firm boundaries. I've been writing for ~15 years and consider myself a pretty adept storyteller, but I don't expect anything more than effort from my writing partners, so don't let that intimidate you. I'm also part of the queer umbrella as trans woman and butch lesbian, and so is Anri - if that is in any way something you'd rather not engage with, I wholeheartedly welcome you to get lost.

Yes

1) Long-term roleplay. I greatly prefer this over short-term or one-off plots/scenes; if we get along well and our writing clicks, why stop?2) Lore-bending. I'm a lore-adjacent RPer myself, but if something is written into the lore in a way that makes sense, who am I to say no?3) Open-world roleplay. Anri does not exist exclusively within the halls of Ul'dah's adventurer's guild, and neither should your character.4) Plotting, planning and scheduling. We are the GMs of the plots we write together, so let's put in the effort and ensure we're both on the same page.5) Talking and chatting! As long as you're respectful and not awkwardly forcing the conversation, I'm more than happy to just talk to strangers.

Maybe / Talk first!

1) Walk-up or on-the-spot roleplay. I'm generally not against this, but I do prefer OOC approaches: let's do some basic planning before we start.2) Slice-of-life scenes. I secretly adore SoL scenes when they're in context & part of a greater narrative, but pure SoL by itself is boring.3) No carrd, profile or search info char description. You're welcome to approach me, but I can't approach you if you don't give me anything!4) Discord RP. I prefer in-game RP, but if scheduling proves too difficult and the plan sounds fun, I can be convinced to make exceptions.5) ERP. I never expect or demand this, but it's on the table with the right in-character chemistry and suitable buildup. Here's my F-List.

No

1) Minors, IC or OOC. No matter the nature of the scene, all characters and players involved should be at least 18, and ideally 21+.2) Bigotry & queer fetishization. I'm not okay with raceplay and I won't interact with "F+" characters. No, they are not "trans-inclusive".3) Pure combat-focused RP. If it happens as part of a plot, that's perfectly fine, but just combat by itself can't carry a scene.4) Very high-powered characters: WoLs, Scions, anyone part of the MSQ cast, etc. I prefer grounded narratives with original characters!5) Syncing with strangers. I only sync with friends and people I've RPed with at least once; if neither describes you, please don't ask!